Mar 04, 2006, 06:16 PM // 18:16
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#2
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Lion's Arch Merchant
Join Date: Mar 2006
Location: The Netherlands
Guild: Lament of the Phoenix [LotP]
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E/W
1. Ward against Foes
2. Ward against Melee
3. Earthqauke
4. aftershock
5. Glyph of Energy {E}
6. "Shields Up!"
7. Earth Attunement
8. Reserection Signet
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Mar 04, 2006, 07:46 PM // 19:46
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#3
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Jungle Guide
Join Date: Feb 2006
Guild: Striking Distance
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Warder build is so vague. You can do anything you want as a secondary job on a warder, you just need your foes, melee, enough energy management, and then go wild on whatever else you want to do with the character.
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Mar 04, 2006, 09:44 PM // 21:44
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#4
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Wilds Pathfinder
Join Date: Sep 2005
Profession: N/Me
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1. Ward against Foes
2. Ward against Melee
3. Earthqauke
4. Aftershock
5. Obsidian Flame
6. Mantra of Resolve
7. Glyph Of Energy (E)
8. Res Signet
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Mar 04, 2006, 10:34 PM // 22:34
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#5
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Lion's Arch Merchant
Join Date: Mar 2006
Location: The Netherlands
Guild: Lament of the Phoenix [LotP]
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hmm, they changed mantra of resolve so it's to bad now.
My build is more defensive and tafy69's is more aggresive, so up to you:P
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Mar 05, 2006, 01:08 AM // 01:08
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#6
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Forge Runner
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you can take mantra of concetration ,
or gale.
normaly i choose gale and for 95% of time will be a good choice
but when the 5% of the ranger who have savage shot remember to interupt your earthquake you will cry for the miss,
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Mar 05, 2006, 04:33 AM // 04:33
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#7
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Jungle Guide
Join Date: Jun 2005
Location: Topeka, Kansas
Guild: Tyrian Fo Lyfe [word]
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Losing 6 energy from Mantra of Resolve is still better than getting a 10e or 15e spell interrupted and having to spend that energy over again. Plus, they're wasting energy on a failed interrupt, for the most part, too. It still has benefits.
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Mar 05, 2006, 05:52 AM // 05:52
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#8
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Jungle Guide
Join Date: Feb 2006
Guild: Striking Distance
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Not too many interrupters these days, just mesmers who may bring power drain, and rangers who pack in interrupts into utility slots for if they see something to interrupt. Wards generally aren't going to get interrupted. I'd bring mantra of concentration if anything like that, to protect yourself from sporadic interrupts. If it's just a sporadic hit, mantra of resolve just cost you 16e (if you pumped inspiration) to protect that 5-15e spell.
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Mar 05, 2006, 06:32 PM // 18:32
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#9
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Wilds Pathfinder
Join Date: Sep 2005
Profession: N/Me
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If your warder doesnt run mantra all it takes is 1 guy like a trapper with savage shot to interupt your EQ/AS chain combo every 15 seconds. That would be painfull to your team.
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